Moving on into 2019! Welcome to the next voting thread for the year - July and August 2019 ~ To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, May 1st, once the vote count is in and the concepts have been selected. Please wait to post your work there. Below I've selected a few…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for March and April. To clarify, this thread will be replaced by the official WIP / Challenge thread on Friday, March 2nd once the vote count is in and the concepts have been selected. Please wait to post your…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
If you like to retopologize by hand and don't like the white shader of the imported reference mesh - it hurts my eyes and is blinding white - and you want to set your reference mesh a lot darker so you can see its details better while creating a new retopo on top of it, here is how you: Change the Reference Mesh Color and…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
Howdy! Support team here! Hmmm, chances are that you just copied them in your DCC and they are still the same object with same UVs and same material, so even though they are in separate BGs, that’s an expected behavior. The idea here is to select both wheels and unwrap them together as one. After that, go on with your…
Almost all 3d software require the user to hold down a click in order to move a component. This doesn't sound like much, but it is extremely stressing to the hands. Even worse when MMB is involved. You'll realize that once you'll try the Blender method of tapping a transform hotkey and just moving the mouse around to…
Hey fellows! Great texturing work once again. You people humble me. I'm not worthy!! Just wanted to share the MAYA 7 rigg in case anyone wants to "pose" the character when finished with the texturing. If you are more familiar with 3dsmax and have access to Maya 7, you can always pose him in Maya 7, select the posed mesh…
Hey dude, You are doing everything right except one thing. After everything is modeled and UV'd you need to go into 'Element' mode and select the pieces you want to have a different material on it, then you click 'Detach'. This will help you go over the UVW without it being interfered with the original mesh's UVs. From…