I want to bake out a map where the shells are solid color, but different colors on every shell. This will make texture work on this large multi piece object very helpful.
First in game footage from the new version of the mod (now in the Source engine of course). Pretty damn nifty effect, I must say. http://www.unknownworlds.com/blog/2006/12/dynamic_infestation_1.html
Hi I have a problem , I could not till long ago when right clicking on the buttons for move or rotate an object open a small window where I could enter manually the input numbers , now I dunno why id doens't work anyore and when I right click nothing appears , may be I changed unvoluntarly something? Can someone help me…
http://www.shacknews.com/onearticle.x/61082 Anyone else looking forward to this as much as i am? Got the CE on pre-order. You get access to the editor and such which looks like a great engine for showing of your artwork.
Does anybody have a DirectX viewport shader (.fx mat) that allows you to pick the UV channel of the normal map? I'm working on an object with different mapping channels for the diffuse and normal, and neither Ben Cloward or Xoliul's shaders provide for that. :\
If you convert an RGB image to 16 bit and use the eyedropper tool, the info panel still shows the colors as 8-bit, 0 to 255. Any way to get it to show the correct 16-bit value range? I've tried looking at the info panel preferences and didn't see anything useful.
Hi everyone, I'm working on my first-ish UDK environment, and I need help polishing it. I'm having a difficult time getting it to look good and could use any advice you guys have. what I have so far. What I'm working off of. Thanks!