I'm using Mental Ray with 3DS Max, and trying to get some sunlight rays. The sun and rays works fine, until in my Material Editor's instance of the Environment/Background/Environment Map/MR Physical Sky, when I use a "Use Custom Background Map", i.e. my background photo, the MR Sun and the sunrays disappear. :poly142: How…
hello everyone, ddo someone know how i can preserve this smooth transition between the alpha and sss shader. With a texture in the sss my smooth alpha isnt smooth anymore D:
Sensitive Sensor Studios presents Chimera! Hello Polycount, Sensitive Sensor Studios is a small student game development team based out of the University of Michigan. We created Chimera as a project for our major design course, and ended up winning the 2012 University of Michigan Computer Games Showcase. We are continuing…
I watching a tutorial about making a child 3ds max . http://www.cgarena.com/freestuff/tutorials/max/young-girl/girl2.html I dont know this Step : ((For the skin I used mental ray SSS shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin.)) How i create Diffuse , Epidermal Map, Bump map…
Yea, realize not our forte, but thus far have not found anyone experienced with the UDK whom can give an answer. If nothing else, those of you working with programmers and technical oriented might know. We are having multiple issues getting UDK to see on each users end, all the assets we are using for our folder outside…
I had doubts about the seasonal skin idea I had for Zyra, I think I won't be able to develop that since someone had thought of the idea before, I didn't know until I researched a bit ;O; So I read Panth's lore and fell in love with his story, he's a great warrior and is super strong which reminded me of Aztec God of war…
Hi All, So basically I'm wondering what software would the best suited to make a realistic sky cycle. It would start by sunrise, go thru the day then sunset to end up with a moon doing more or less the same as the sun did. I'm looking for a software that is more of a cinema thing than video games... Like even tho it would…
Hi guys, When I apply SSS material into a sculpture and render it there is a tint greenish color especially when I increase the scattering amount. Recently, I rendered the following model using Vray 3.5 and the result has a tint greenish color. Please guide me. B)