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Ferengi Marauder

polycounter lvl 11
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skyline5gtr polycounter lvl 11
Hey all, i made a Ferengi Marauder for a mod project (Star Trek Armada 3 for SINS) and was looking for any feedback

Fer-MarTextured1.jpg
ScreenShot_666.jpg
ScreenShot_18.png

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  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    OMG star trek. I Have been considering making something from Star Trek lately. I think that you could have modeled out and detailed it a lot more.
    fx_ferengi.jpg
    I would maybe push a little more geo into making more of the parts stand out even if they are not 100% like that, it will make it look nicer. I would also try making the normaled details more pronounced and adding some kinda surface detail to make it more visually interesting. Did you just paint on the windows? I have wanted to do one of these but I wasn't sure how i wanted to approach the windows and such. I wouldn't be afraid to detail the texture and dirty it up more, they get in firefights, run into just random stuff.

    I was thinking of modeling the defiant :)90-02-616777.jpg
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    Ha defiant is awesome.

    Thanks for the feedback, for the windows they are modeled on the mesh and i used a colormap so i can isolate it. They were floating circles basically
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    Ha defiant is awesome.

    Thanks for the feedback, for the windows they are modeled on the mesh and i used a colormap so i can isolate it. They were floating circles basically

    Awesome, I was considering using that method. Did you object paint them or just eyeball it?
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    eyeball it, i suppose the right way would have been to object paint them but eyeball floating seemed to work ok lol
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