* UPDATE * finishing up the level, would love to have some pointers or feedback! CrypticNessie Hi everybody! In October I started on a level that is based on Rata Sum from Guild Wars 2 in unreal4! I'm doing everything from scratch, except the jump pads and etc from unreal tournament. I intend to as much progress as…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Here’s another update for this week. :) I’ve spent some time iterating on the rocks, with the goal of making them feel like they belong to the same environment. I focused on keeping a consistent shape language and making them read as if they were formed from the same type of rock, inspired by my reference. The idea was to…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
I'm trying to import a rig into unreal and even though the skeleton and the mesh import properly and work, any animation I have baked onto the skeleton appears in unreal as the entire mesh is rotated and scaled smaller even though the animation hasn't moved the position of the model. I thought it might have been because I…
Hello, i'm looking for a way to export my animation from maya to unreal4 the twist is that my rig is made from a couple of mesh that are parent to the joints. So when i export in unreal my mesh does not move. thanks for any help in advance :smile:
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
Hi all “Sojourn” is a short cinematic trailer I created in Unreal Engine that I have just finished. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but incredibly rewarding learning experience. I handled the full pipeline—from motion…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
2016/8/10 Further processing of the details... My artstation:https://www.artstation.com/artwork/de541 Unreal forum:https://forums.unrealengine.com/showthread.php?119682-WIP-Resident-evil-mansion-Unreal4-project&p=578298#post578298