Made this tool a while ago, but noticed it was missing a thread here. Auto IKFK Switcher allows you to perform IK FK switching on almost any rig, after a simple setup process. It can also setup a scriptjob to perform automatic switching based on your control selection. This requires your rig to be able to show both IK and…
I am working in Mudbox 2017 on some concrete walls and I have noticed that when I export them out of Mudbox and then opening them up in Photoshop the colors/values are different. When right clicking the Diffuse channel layer in Mudbox I am selecting the Export Channel to PSD option or I am selecting the Export Channel…
how about we elect a king of polycount. or have an art contest to decide it. That person has no responsibilities, but gets to decide everything for until the next election contest.
I'm not really sure how to do this.Are there any good tutorials on the matter?I'm using 3ds max.Does the Hi poly have to overlap the low poly and then I select the low poly and press 0.Or does the low poly have to over lap the high poly?Please help.I've been trying to learn this technique for a few months now.
I can't get alpha channel nodes to display in Maya. They display just fine in renders, but they won't show up in preview mode, where I'm selecting and moving around objects. So why is it doing that and how do I change it? Do I have to get some Tesla action? Can I fix it with Maya settings?
Every time I exit UDKs paint tool all the default hotkeys get switched. G = Top view, F4 = Save Packages, etc. and if anythings selected when I try and move around in the viewport it'll be manipluated instead. I'm running the latest build (May). Anyone got ideas as to what's causing to act like this?
Hey all, I've written a tiny graph that selects a single row of pixels from an image (to feed into the Gradient Dynamic). I've exposed the offsets from the source image, however I only want to expose the Y offset and I want to keep the X offset locked (or preferably hidden. Any idea how I can do that?
Ran into another prob here... Made a small corridor with a udk default static mesh and added a spotlight. this is how it looks with the spotlight selected when i deselect the spotlight, I want to know why that shadow is not being shown in my editor.. Also after building the lighting, why does the shadow not become crisper…
Hello! Started modeling this Feisar ship from Wipeout HD Fury. Kinda difficult finding good ref for it from different angles etc, so I'm looking at the ship in the game, on the ship selection screen. :P What do you think of it so far? So I kind of rebooted this project. :) Current progress: OLD: Thanks in advance!
Disclaimer - I'm a total noob. I tried my hand at unwrapping a silo sorta shape made with an extruded quadsphere. Tried 2-3 different ways...none are really working. What am I doing wrong? I basically made seams, selected the area up to the seams, pelted then relaxed. See images below: Try 2: