Hi Guys, I have been working to recreate on of the coolest looking Death FX from Heroes of the Storm. The guys in blizzard have done a great job in creating fantastic VFX for that game. I just tried to replicate one of those. Would love to have your feedback on my work. thanks There are 8 components applied here in this…
Last week I was playing this Farcry 3 and must say I enjoyed it alot. One of the best game I every played.. I like this pirate's island map, so trying to replicate it (not Exactly Same but Similar feel). Here is the reference WIP #1 Total Worked Hrs: ~15 hrs Did a basic block out for the Huts and did a landscape. For…
So I was looking into custom lighting, and after looking at this thread, http://www.polycount.com/forum/showthread.php?t=78408 I dug in and tried to replicate what Sprunghunt was doing. And with a little more fiddling managed to get it working in color by splitting the RGB and recombining it in faux-CMYK. I added a depth…
so im making an environment which has a brick wall. Im planning to make a wall (modular) which i can replicate in UE4. Some questiion: 1. does the wall has to be square? does it has to occupy the 0-1 uv space? 2. and cuz its the same texture, how do you actually make in unique in ue4? ive heard some tehcnique about vertex…
@annaberu No problem. Its easy to get tunnel vision on projects. It happens to all of us I think. The turning it upside method is interesting. kind of like went digital painting its recommended to flip your canvas to make sure your figure isnt leaning to far one way and the like. I think it would also abstract the image…
I tweaked the roughness and tried to make it look natural, the reference images were very uniform so I didnt want to overdo it. I've tried to light the mesh to highlight the different areas, I watched Simon Fuchs excellent "Handgun Tutorial" and tried to replicate parts of what he did. Any feedback on the model or lighting…
Well, from what I see you are not replicating this setup in your graph. I haven't played with characters or sss but why don't you mirror this setup in your graph and then start toying with each variable to see what it does? If you don't know what those big rectangles are, they are just constant 4s (press 4 on your keyboard…
From what I see so far, your project is missing a *_Mask.PSD file in Photoshop. DDO should automatically generate it when creating your project, and it should load in Photoshop once your project is created. I can replicate the same issue on my end, so I'm going to ask that you create a new project using your original input…
Seems like impressive results in the screengrabs, but I wasn't able to replicate anything useful. Load times were very overwrought. Control over the pack as very light. Pack times were extremely heavy (left it for a few hours but had to abandon the pack after the first pass, as my internet browser was crawling due to the…
well if you feel better with 3D then do it this way, was just giving you hints here. its just my oppinion, but i think going for speed is only worth it if you are satisfied with the result you are getting. usually you first try to achieve a certain result no matter the time, and when you achieved it you can go replicate it…