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Even more halftoning

polycounter lvl 11
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PatoGrande polycounter lvl 11
So I was looking into custom lighting, and after looking at this thread,

http://www.polycount.com/forum/showthread.php?t=78408

I dug in and tried to replicate what Sprunghunt was doing. And with a little more fiddling managed to get it working in color by splitting the RGB and recombining it in faux-CMYK. I added a depth based scale to the halftone screen too. I'm going to keep working on it and posting here and see if I can't get something like it working as a post process effect.

EozZJ5G.jpg
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You can also see where it obviously needs more work.
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