Hey Polycount, as I was digging through my pile of old 1 & 2 gig flash drives full of old school work, I happened upon one of my class projects. Watch, enjoy and have a laugh on me. This was done by myself and my three friends around 2010 for one of our classes (Credits in video description on YouTube) This was all hand…
Rich Diamant has released some sweet looking tools for Maya called Diamant Modeling Tools "Diamant Modeling Tool is a fully integrated Automatic UV mapper and Editor for Maya as well as a suite of Custom Modeling Tools made specifically for production use. It is currently used at some of the top video game studios in the…
I must have read the question wrong, I thought you asked how long I could wait before I needed the drawings. I know for a fact when I draw, it takes about what, 10-15 minutes to draw the human figure roughly. Takes maybe 20 minutes to perfect it just the way I want if I already have a vision for it. This should only take a…
I haven't played with the inset brushes much, but testing it on the demo head it seems to be including polypaint data if I draw it out while a texture is turned on. (Basically give the original leaf some UVs, new texture from polypaint, then load it as the InsertBrush's tool and draw it out. It will probably look black or…
Not sure how decals work in other engines, but ours use coplanar geometry that is cropped around the texture space we're decaling. In our engine, we draw the decal last and so it appears on top. In Max, I have a hard time displaying this; I get Z-Fighting in the Viewports, and Renders will show one or the other on top. The…
Hi guys, Sorry for the vague title, let me explain: in every version of Zbrush I ever worked with (at home / university / work) I always encounter an issue with rotating inside the viewport. There seems to be at least one tiny spot on the Wacom tablet (equivalent of a single pixel), which snaps the viewport to a side /…
Yes. There is really no substitute, IMHO. Drawing constantly, from life, will get you there. Drawing from photos is not as good because depth perception is essential for understanding the forms, the proportions, and how the limbs/joints/masses relate to one another. At least that's my experience. After awhile I started to…
I've started to learn rigging. I've gone through a couple of different tutorials. The official one on Autodesk. Paul Neale's seminar on it, and George Maestri. Especially when it comes to the arms and hands, they do it slightly different when it comes to the view they draw them in. George draws arms in from the front view,…
I have a habit of picking up and reading good art books, but not actually doing much in the way of actual drawing. To try and break this habit I'm going to try and work through some of my books, whilst drawing some examples along the way. I got this book a little while…
You're probably not going to want to hear this, but I'm really digging the line overlay you drew over. If you still haven't nailed down the direction you're going, I'd also suggest that you draw it out in 2d. Sometimes its a pain, but in the end it will save you a ton of time from experimenting in 3d, getting something you…