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Decals in Max

polycounter lvl 11
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leechdemon polycounter lvl 11
Not sure how decals work in other engines, but ours use coplanar geometry that is cropped around the texture space we're decaling. In our engine, we draw the decal last and so it appears on top. In Max, I have a hard time displaying this; I get Z-Fighting in the Viewports, and Renders will show one or the other on top. The only real work aroudn I've found is applying a Shell modifier with a very small Outer Amount in order to force it to draw last.

Is there a smarter way around this, maybe through FX id's or object properties or something? Some way to tag it as "draw last" or "draw on top" or something?

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