Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
Heya peeps, I was wondering if there is a way for me to expose my material 'directly' in my PP Chain (just like UberPP) or should can I only link it? Cheers!
Hi Friends! I'm trying to copy this simple material network but I'm just not able to get the same results as this guy here in this video: https://www.youtube.com/watch?v=gOdTrIB5te0&feature=youtu.be&t=12m16s BEFORE YOU ASK: This guy refuses to help by disabling the comment function below the video and having t his in its…
I did several approaches to Mari and it always puzzled me by lots of nice but at the same time 100% irrelevant stuff, too complicated interface and layers and a weird lack of what really important for modern textures. I bet it's because of a texture resolution and lots of UDIM tiles is not that much a priority in games.…
Hey Polycount. First time posting work here, long time lurker! Just recently started using Substance Designer and I'm after some feedback on my materials so I can push them a bit further. I've watched all of Allegorithmic's tutorials and some odd bits on Youtube, but if anyone's got any links to some more tutorials or…
We are an indie studio with released titles, we are working in a game project and are looking for an Environment Artist to do realistic Environment Artwork and Materials on UE4. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
Hey, I've been testing out UDK's material editor with some old models and I'm getting some sorting errors on transparencies. Anybody have any idea how to fix this? I've tried every combination of settings under the translucency menu.
Hi! I'm working on documenting the techniques I developed while working my latest level, and I just finished a breakdown video for the master material. The concept: And here's the video. Let me know what you think! [vv]76671065[/vv]
Hey all, I've been using this workflow to bake material IDs from ZBrush: Grabbing a subtool with Polygroups, going to Polypaint > Polypaint from Polygroups. Export to TB3 and bake vertex colors. Is there a faster way to do this? I was hoping to find a similar way to export polygroup information, e.g. when you export a…
For this image, i was wondering if someone could teach me how to make the cloth looking material on the handle :/ i would love if you could provide images or a clear guide on how to do it :) thanks Also if anyone knows any really useful videos, Please post them here