Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
Ah its been awhile since I posted..I need to get better about this, I guess I don't really like to post my stuff a whole lot, but I know it helps so here it goes! Here is a model Ive been working on, so far I have the highpoly and lowpoly completed. I'm working on textures now. here is the reference and the Render Let me…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
As I'm starting out to learn some 3D stuff on my own, I decided to create a gold cart. I started this about 3 weeks ago but did not had much time to work on it. The images below are some quick renders of my golf cart so far. What I'm trying is to really bring out the smoothness that you have on most cars, but as you can…
Nice slab @Ashervisalis! What kind of wood is that? I've barely had any time to do woodworking, my wife got a job in Denver so we had to finish a bunch of renovation projects on the house and sell it, and find a new place out here. Now I'm waiting for a construction company to build a ~2 car garage-sized build in the back…
Hey everyone, I want to improve my 3D modeling skills and aim to create something similar to the black dragon model below. The model appears to be fully rigged and ready for animation. What software should I learn to achieve this level? Which techniques should I focus on? I’m currently using Blender, but I’m not sure what…
I just put together a picture of my settings for a splatter brush in PS, and i thought it might be a good idea to open a topic for people to share their settings. I might have a few adjusment layer settings as well somewhere, and if i find them they'll go in here as well. Here's mine:
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…