i recently finished this sci-fi soldier sculpt in zbrush 4R4. An animator friend has expressed interest in rigging and animating it. I'm kinda at a lost as to the steps involved in the process of making my model rigging ready. my subtools are between 1-3mil polys in dynamesh for details and he uses maya for the riggging…
These next set of renders were made in ZBrush, a sculpt of Billy The Puppet from the Saw franchise. I focused a lot on getting his face shape correct, I wanted to do him because his facial proportions seemed like a fun thing to try and sculpt, and it was! The details in his hair were harder for me to figure out, but I…
@idli Your art is cool and yeah I find cats hard to make as well. "Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there" Relatively in the same boat but I'm still grinding away trying to finish off my entry too.
First bold, i don't really understand, what do you mean transfer animation clips from proxy to high? What does that means? Second bold, Is there some specific program to use complicated shaders? I know about Blizzard use Render Man from Pixar. So these shadres are written? Any specific online course, that teach these…
I forgot to share something. Sometime before I started sculpting Anura and her frog, I sculpted a bust of my favorite Nikke (Mihara) to practice. http://youtube.com/shorts/uSgP8KqCSYs?si=gWo0VJz_Uwifdjv6 I also used it as an excuse to learn how to render stuff in Blender.
Hi, i'm new in the site and new to zbrush. I'm actually sculpting an anthropomorphic character and i'm trying to sculpt the ears like in the reference. Here is the sculpt: Here is the reference: first i tried sculpting adding volume at the border of the upper ear and then add volume towards the inside but was pretty bad…
Update 06 - Lunar Silver Star Story - Luna - Resculpt Hello folks! Before continuing with the low poly conversion. I did a bit of editing/resculpting. Looking back to the first head design(Sculpted months ago) and with the critique from the community I was able to notice the flaws, and it has a lot. The first head design…
Hi, Thanks for reading my post. I have been working with zbrush for some time and have done a few characters for practice. I recently decided that I wanted to make a medieval knight type character and I am able to block out most of the armor pieces with the exception of one thing -- shoulder pauldrons. Now, to be clear, I…
Hey guys it has been a long time since I posted anything here. Recently I got the game Skullgirls and I love it. I looked around the internet to see if they had any figures of the characters and found that there was but they were only sold during a convention and that there really was no way for me to get one. So I went…
Hey guys! First post here, hoping to get a lot of critique and guidance from all the awesome folk here in Polycount. I did this sculpt along the Intro to ZBrush tutorial series on Pluralsight, getting my feet wet in ZBrush. I absolutely love the software and would use the hell out of it, but it would be helpful if I can…