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Female bunny-girl sculpt (Carrot from One Piece)

Hey guys! First post here, hoping to get a lot of critique and guidance from all the awesome folk here in Polycount. 

I did this sculpt along the Intro to ZBrush tutorial series on Pluralsight, getting my feet wet in ZBrush. I absolutely love the software and would use the hell out of it, but it would be helpful if I can get some tips at an early stage, before I develop some wrong habits studying on my own. Almost everything is done in ZBrush, including polypaints, transposing and UVs (which aren't used here). I used 3DS Max to fix some complex topology issues I had with the face, but most of the things are ZBrush only. I used the ZSphere approach at the beginning, making a T pose, which later transposed with the Transpose Master into the specific pose I wanted.

Also, worth mentioning - I am focusing on hard surface modeling and environment art, but since this tutorial was so good, I thought I'd try doing some character modeling as it was something I wanted to try for a long time. Expect further projects to be mainly environments!







model

Low-poly polygon count:
- without side laces: 13,276
- with side laces: 29,736
High-poly polygon count:
- 1,544,732

Is that too high of a poly count for the low-poly topology? The laces on the side clearly should be added to the body mesh and just be a texture with a normal map instead of a separate object. Any suggestions and critique is more than welcome! 

Thanks in advance, guys!

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