Hey all, have lurked here for a bit and talked with kp last night who wanted me to get my demo reel posted up for some c&c. =) Quicktime (35.2 MB) Quicktime (66.2 MB) Windows Media (7.49 MB) (requires latest Divx Codec) Bink.exe (28.5 MB) (Some screenies)
Hi I've been working on a victorian ranch environment for my texture and lighting class. 35k tris. Mostly done in the spirit of low poly in order to focus more on the texture and lighting. Here's the current state of it rendered in unreal engine 3. Any advice and feedback would be appreciated. Some crappy photoshop…
Tried to model this sucker about 3 years ago but got bored and didn't quite finish the model. Anyhow I'd like to get him into Q3 with the rest of my mod stuff eventually, his count is a bit high around 3500. Which seems an enormous amount when considering the detail (lack of) but most of his geometry has to be capped or…
I normally place a lot more information upon what we need and everything like about the game and so forth but if you choose to help with this project I will go over everything with you. But firstly here are some images already of the project and models that we have done for right now (Please keep in mind we started about a…
Hey everyone! Posting about my senior thesis titled RoboLunky and my accompanying blog. I thought some people here may appreciate it. I draw a lot from a lifetime of playing video games, and I hope it comes through a bit in the art style of RoboLunky. I actually just got great news from Chris T Geehan, part of Hyperduck…
Hi everyone! This is my first complete character. I made her mainly to learn UV unwrap method in Max. Polywise I think she´s to skinny an would have made bigger hips, but she´s also a thin teen so... maybe for the next one. Need basic tips on how to start messing arround with Zbrush though, since ginger was obviously not…
Hi everyone, I've been 3d modelling in Maya for about a year and a half, and I wanted to show a recent 3d model of mine, where I could please receive feedback or advice on my understanding of topology and quality of character modelling so far - ( I intend to rig/ animate this later, so is there anything that will cause…
Hello Polycounters, I finally got around to making this. Thought you might like to take a look, perhaps flame it a bit, the usual Polycount treatment. You can see the thumbnails for the set at my workshop here: http://steamcommunity.com/profiles/76561198104560648/myworkshopfiles/?appid=570 EDIT: And here's the collection:…
My home laptop sometimes struggles to open previously saved scenes. Sometimes it just crashes, and sometimes it will open, but... The first time this happened, I had just assumed Toolbag had crashed due to having lots of high poly objects in the scene (I had saved it off at work and re-opened it on my laptop), but the…