Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
I have been working on a brick wall material in Substance Designer. I'm very new to Designer and this is the first material I'm trying to make by myself without the help of too many online tutorials. I've added an image of the material I've made so far and the reference quality I'm trying to reach. I'd love to get some…
Hey, I just finished my first personal project after months of working and sweating on it, and would love to get some feedback, as it will be the strongest piece in my portfolio for future job hunting. To make it I followed a tutorial on Udemy from Nikolay Naydenov, and the concept for the model was made by Art of Maki on…
First of all I want to wish everyone a Happy New Year 2025! I’m excited to share a big dream we’re working on: 3DMarketSquare.com — a new 3D marketplace to empower creators and buyers with high-quality models, tutorials, and exclusive features like 3D MarketSquare Coins and loyalty rewards. We’ve launched a crowdfunding…
as someone who basically did what you want to do i may be able to give you some advice/experience. firstly i'd recommend self teaching over classroom, at least to start with. get some books and videos (a mix is good - videos are easier to watch and learn from first time round but you need good books to refer back to and…
I'll try to answer your questions to the best of my knowledge and personal opinion. Here we go: 1) It all depends on where you feel you are with your CG skills. Since you've already graduated from a Uni, I believe another school is out of the question. If I were you, I would definitely take a look at the following online…
Tutorial: Substance 3D Designer to UE Part 1 - Publishing .sbsar files: Tutorial: Substance 3D Designer to UE Part 2 - Working with .sbsar files in Unreal Engine:
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Hey guys, sorry if this is in the wrong section but I didn't see any for intros. My name is Zach and I am going to college to study Game and Simulation Programming. You might be wondering why a programmer would be joining a modelling/texturing forum, but I have good reasons. I would like to expand my horizons and not be a…