Thanks a lot, actually yeah i've received loads of feedback about focal point issues with the concept... i would have to say your post right now just changed my direction with the concept because i've heard this too much to ignore or steer away from now. So i'll try define a focal point of this image now and I'll cut down…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
Hi, So I have a scene that i'm trying to use a render farm to render. I'm getting some differences between my local render and the same frame done using a render farm. I'm struggling to pinpoint the issue and would appreciate any suggestions or help troubleshooting it. I don't know if its worth noting I am using substance…
I understand the reasoning behind including the maps within the Substance Painter File. But With 4k texturing the file size increases rapidly to 1GB. Saving multiple versions uses unnecessary disk space because the unchanged base maps are saved each time. There really should be an option to link the externally imported or…
I'm workin on some environments in the unity engine. we're using lightmaps rendered from maya to light the scenes. My beef with the lightmap thang is that it's impossible to get the surface brighter than the local color of the texture, because the lightmaps are applied in multiply mode. Right now we can use lightmaps to…
I've been modeling in 3dsmax and for what I'm working on, I need to use the ink and paint material. I've placed an omni light in the scene with shadows ticked on and I've noticed the objects aren't casting shadows onto one another and only seem to be affected locally (the only shadows that exist on the objects are shadows…
Hey Polycounters, I wanted to gauge interest on the prospect of a new project in the design-style and art-style of one of everyone's favorite games, Metal Slug! (Who hasn't spend countless quarters at their local arcade playing Metal Slug?) The idea would be to create a game that plays and feels exactly like Metal Slug,…
I'm still relatively new to character modeling so I'm aware I messed up. I made the bust above in Zbrush, but when trying to polypaint the eyes it ends up looking cross-eyed on the model. I want to keep the same face structure so is it possible to rotate the eyes around its center? every time I try with local symmetry it…
Hi everyone, Had a great hiring experience on here last time so advertising here again :) Looking for a great rigger/character animator to start in a couple weeks time and preferably UK-based. If local/nearby to Nottingham, that is even better. Please email me on smorris[at]greenflystudios.com with rates and portfolio,…
Hey Guys I have put together a Ref pack of over 200 photos taken from a local Australian war museum with a variety of weapons, military clothing. Some of the weapons in the pack have also been cut in half exposing their internals, clothing and explosives like Grenades and Mortars. the pack is $5 bucks for individuals and…