Nice ones Wrath, I saw your post about this on the CoH boards, too. Maybe I should get into doing some of this too. It's been a while not doing any non-texture paintings. You've inspired me to do some my friends characters.
"I've been messing with Zbrush for about a month and a half now" ...kickin ass Peaceful...I hope to get that sort of quality when I would've been using Zbrush for that period...in a few words tho'...very inspiring work... btw...well said poop...
This is my first ever attempt at creating a game environment, and also the first time I've ever created foliage. This environment is based off of / inspired by the forest pond area in Harvest Moon: A Wonderful Life. The initial model of the tree was also based off of a drawing by Oleksandra Pulinets on ArtStation.
Hello everyone! This is my recent artwork, an original realtime design created during Igor Catto’s course of realtime characters at the ICS school. It was an incredible experience being able to learn with Igor and having his guidance throughout the entire process. I was responsible for all aspects of the character…
Hi guys, I’m a recent graduated 3d modeling student and I’m a fan of cyberpunk 2077. This is my character project inspired by Cyberpunk 2077. I've created my own character as a member of a group called the 'Triad.' Even though the Triad faction wasn't included in Cyberpunk 2077, it was part of Cyberpunk 2020's world. The…
Hi everyone! I'm new to the site and looking for a community to be a part of and help grow my work. I started learning Blender seriously this month where as before I worked in Maya, ZBrush, and Substance Painter. (Unfortunately, I couldn't keep up with the prices as I am currently unemployed) Anyways, I am looking for…
Hello! I wanted to create a strong piece for my portfolio and was inspired by one of my favourite childhood games, Stronghold Crusader, to recreate a classic unit from the game in a modern way. The Swordsman has always been the most iconic thing about Crusader for me and I did my best to capture the feel of the original…
Hey everyone, This is a prop inspired by a real newspaper machine in my city. I've made environments but wanted to focus my detail and storytelling onto one prop. I'm going to use it as a part of a small diorama scene but wanted to post it by itself so I can have it on my portfolio in the meantime. Thanks for checking it…
I posted this at Mapcore and I think I should also share with you guys. GDC2010 Bob Bates: Belly of the Whale http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale Really nice talk, very good to ear and very inspiring. (Make sure you minimize it, as it's pretty long, and listen to it while working or whatever)
Hey guys, I'm new to Polycount. I have been over at Game Artisans since I started game art. To say the least, I am hoping for Polycount to be my new forum. I am starting this thread as a practice thread for my hand painting textures. Diffuse only. The first one is a stone pathway texture. Inspired by WoW.