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[WIP] Witch Character Critique

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Hi everyone! I'm new to the site and looking for a community to be a part of and help grow my work. I started learning Blender seriously this month where as before I worked in Maya, ZBrush, and Substance Painter. (Unfortunately, I couldn't keep up with the prices as I am currently unemployed)

Anyways, I am looking for feedback on this game-ready character I have been working on. My goal is to have customization features similar to Animal Crossing New Horizons. I still have to add her mouth interior but the overall body and outfit is done. Before I move on to learning UVing in Blender I wanted to know if there is any way I can optimize and improve the topology. 

The style of the character is inspired by: https://jaeysart.artstation.com/
The total polycount is: 44,768 tris

Here are some screen grabs of the character. Thanks in advance for the help!

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