Hey everyone,
This is a prop inspired by a real newspaper machine in my city. I've made environments but wanted to focus my detail and storytelling onto one prop. I'm going to use it as a part of a small diorama scene but wanted to post it by itself so I can have it on my portfolio in the meantime. Thanks for checking it out. Any feedback is welcome
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Another option to consider when adding detail for your final is to work in mesh decals that can work with normal maps (depending on your engine) so you don't have to necessarily add all of it onto a smaller portion of UV space since Substance loves single UV channel meshes.
Additional UV channels are also an option. The lack of UV support in some rendering and texturing packages is a bit cumbersome and there are ways around it, but these too can be an option for you. Paint a completely separate mesh that has only your "second UV" channel to obtain the necessary texture work and then blend the normals together with appropriate UV setups in engine with the actual in-game mesh that has the UV channels setup properly.
I know I diverted a little bit here, but there are always ways of adding additional detail to your work without applying all of it directly to one single normal map. Looking forward to seeing what else you come up with!