Damn. I remember avidly drooling over ACantarel's helicopter WIP threads when I was starting my CG journey in the mid 2000's. Those WIP forums contained some real gold. I think they, and the 3d gallery, motivated and inspired me to follow this path.There's no denying that the forums went downhill in their latter years…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
My second skin for the CSGO contest. This time on mil-spec deagle. My main focus was on originality this time (making something unique) and yet sticking to the theme. WIP screenshots below. Skin's resemblance depends on point of view. My intention was to show the two worlds: Gaming world and real world's blending - as we…
Just finished up my contest design, a Deagle with a 70's space theme. I took inspiration from Ralph McQuarrie's Star Wars concept art as well as the graphic design style from/inspired by the 1970's. Reference Art Steps At this point, I had loaded the gun into the game and noticed the beveling effect was looking was too…
My WIP-thread for the PC-CSGO skin contest. Initial thoughts, using Back to the Future and Alien as the inspiration. I ended up making some "acid" themed weapon. Inspiration from difference space creatures that contain some odd "green goo" rather than blood. The usage on weapon is quite interesting, I figured out I would…
I got super-inspired by the Dragon V2 interior video a while back but I haven't really had time until now to do something with it! Needless to say, this environment is very inspired by that. In my head this is a new version of the ISS, built as a collaboration between ESA, NASA and Spacex. Or something like that. The whole…
Hey folks! I'd like to share with you some concept art and sketches I've been working on. Feel free to leave feedback or critique, as I'm always looking for ways to improve the usefulness and appeal of my designs. A quick blurb about myself: I'm a multi-discipline game artist, the only thing that really unifies my skillset…
Hello all, I recently came across Ulricks Dungeon environment on these forums (http://www.polycount.com/forum/showthread.php?t=107729), was heavily inspired and decided to have a go at my own but to combine it with more work I had been inspired by such as Brandon Orden's Cottage Interior (again on these forums). I wanted…
Hey, friends! I want to show you the fight between Kalista and Hecarim. Hecarim is inspired by the Reaper Hecarim, but I want to show more death inside his soul, even more evil. So for me it`s the evil red. As we know, Hecarim drove his spear through Kalista's back in a monstrous act of betrayal. Kalista is inspired by…
Designed this weapon myself. If I were to have a style it would be called "Exposed-Tech". It bridges a lot of different genres/time periods. I describe it as an exo-skeleton. All the wires, fittings, tubes, power supplies are kit-bashed together. I take inspirations from steampunk weaponry and WWI/WWII styled machinery as…