Hi! Following the finish of my other project I wanted to make a human character. The choice fell on Annie from League of Legends, but I wanted to model her according to the design they used in the cinematic rather than the in-game model. I liked the old-fashioned clothing she wore, and it generally fits better to my view…
For screen-sharing, is there a way to output at a different (smaller) resolution than your viewing resolution? (Also, is it possible to do this with Google Hangouts? My monitor is 52" and as a resolution of 3840 x 2160. When I screen-share with google-hangouts: with my current resolution, my screen will not be readable for…
https://www.youtube.com/watch?v=QeKS1ClDV1I Hi everyone, The above link is a current WIP. I ran into a very annoying issue during the skin detailing stage. The skin detail layers get baked at some point even though I never actually hit the bake button. All I did was turn layers on and off at lower subdivision levels. With…
I recently noticed that some people are selling Thai versions of brand new Computergames on ebay (Ut2004, Battlefield Vietnam, Doom3 etc) for about 20 shipping inclusive (they openly tell that they cost about 11 in Thailand). And these are not fake copies since they come with a working CD-Key for internet gaming. Now…
Hi everyone! I'm not very experienced in Zbrush, can you please advise me on dealing with lumpy surfaces of dense meshes? Here's an example: this beautiful sphere. The right side is perfectly smooth, there's a splendidly sculpted spiral and so on. The left side is a result of brush/smooth/trim brushes and is lumpy. What I…
I'm working on some human anatomy for a portfolio piece. I'd like some critique and help with it. Here are some turns of my basemesh with and w/o perspective enabled and then a turn of my level 3 where I started doing some detailing. I know something is wrong in the lower chest area. The rib cage seems strange to me, maybe…
Portfolio: http://thomas-vanhoutte.blogspot.be/p/gallery.html (some of the work there is still WIP or part of my grad project that I made under extreme time pressure (had two weeks to make a working prototype of a level from scratch)) First off, I know where I stand skill-wise, while I have a good understanding of the…
Hello all Modo users might find this useful :poly121: It sorts out the grid size issues in relation to UDK and I have created a pie menu with F1 as the hot key. This is the menu: Modo (turns grid snapping off) 1024 512 256 64 8 4 1 I added the LXM files along with the cfg file so you can create your own menus. You can edit…
I'm searching for a MA study in Game Art, preferably with a specialization in 3D. I found a lot of universities online, but I don't really know how good these schools are. I know there are a lot of universities in America that cost like 250.000 and then you have a good MA grade, but I am looking for something with a bit of…
Hi there :thumbup::thumbup: I'm new to the forum, but I've been lurking for a while. This is both my first low poly and first environment (well, I've made bits before, but never come close to finishing) I'll be sticking all of the bits together in a level editor that my brother has just started working on, but for now I'll…