Can anyone tell me default location of their FBX plugin? I have tried to find mine so i can update my FBX for importing into unity or UDK because it is outdated and none of my models work.
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
maybe i screwed up something but currently i'm sculpting my character and i've just noticed that focal lengh doesn't match between maya and zbrush and i've just found out that it's affected by toher subtools and i have no idea why just face zbrush maya if it's just for face it kinda match but when i put something like body…
yeah I did it for about 5 years as a part time job when I was a kid. these days it's a lot less complicated and rather cheap actually. What you'll need: 1. black and white printer 2. screen transfer heater (about 200 ~ 500 dollars) 3. ink and screen holder, squeeji (cheap, 20 dollars or so for the lot) 4. T-Shirts. 5.…
Hi, here is the script you're looking for (hopefully :) It is not super tested (it's late). It works on Editable Polys and select all the faces visible from camera in the active viewport. It is a function and a call on the selected node, I think you should be able to run it. ( function getVisiblePolys theEditablePoly…
Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
One thing that catches my eye is all the stonework seems to be quarried from different places. But I'm remembering a visit to Orvieto, and how nearly all the stonework was quarried locally, so it gave the town a very cohesive look. The original concept has a similar vibe for the stonework, it feels like it's all in the…
Senior Animator A Next-gen AAA-titled video game company in Northern California is looking for a Senior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a Senior Animator you'll be using cutting edge hardware and software for the animation of some of the most…
I'm located in Montreal and a lot of work and hiring is because of who you know and your prior experience working in the local industry (or big releases in the international industry) The french requirement is another issue, not to say that they would reject you if you don't know french but there is a definite bias to not…