I'm stuck. What im trying to get working in UE3 is custom character animation. But , first im trying to make it work well with the already complete chracters in the Generic window. I have soldier guy here standing in the middle of the viewport and what im trying to do is apply a premade animation to him. I dont know how to…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hey guys. So I just want the opinions of other character artists out there working with high poly zbrush sculpts. I am just wondering if its common practice to have at least a bit of you model's zbrush sculpt mouth having a tiny crevasse for baking the back sides of the lips, or do you just sculpt the mouth fully closed on…
In 3dsmax you can use Edit Tris, to manually adjust edges of the triangles withing polygons. Is there a way to automate (unify) the edge alignment/orientation? I have tried out Zbrush Align Edge. it helps somewhat but does not align all edges in one direction. Is there maybe a 3dsmax script, or a tool to align the edges…
Have you tried letting it run from opposite directions (one after the other) or maybe overlay two displacements? In a min/max way. The pattern in some of your references doesn't look overly dependent on being up- or downstream, so if you find some settings with less branching, you could mix two central ones for the main…
You can assign "Place Pivot to view & Surface" to KB shortcuts by going to: Customize > Customize UI > Keyboard Tab > Category: Working Pivot Also the pivot point doesn't always need to be centered to your selection, Use Selection Center is just one of the pivot options you can have it set to. At the top there is a drop…
How I started I started messing around with 3d art in late 2009 and I just learned through trial and error and some tutorials online. I eventually got involved with the modding and indie community which taught me some valuable things along the way even if the games did not succeed, I also met some great people. Hardships &…
Just trust that the people who decided you were the right person for the job believe in you for a good reason. Assuming it's a good team, which it probably is, you will be supported along the way.. No one is setting you up for failure!
Hi Poopipe, I've seen this before, the issue is actually present in the substance shaders too, I was never able to diagnose where this seam came from since I assumed the texture lookup would just repeat when doing the equirectangular sampling. I took a look around and couldn't find much information about it but it does…