@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
this object is a 'metal frame' its part of a larger object, but I've decided to bake several parts seperately before manually layering the normal maps to avoid 'pollution' etc, cause I dont want to waste 100 years playing with Blender's bias/distance features. my question is this, the highpoly bits of the frame are 24…
Hi, I want to do a turn table of my character and use 2 or 3 lights. What is the best types of lights to use? How can I get great self shadowing? What would be the best tutorial? Thanks.
just doing some drawing at 1am again.. seems to be the only time i can focus my energies. anyhow, heres a picture.. unfinished but i might just give up.. i like the concept.. the shapes.. but the feet and face are not liking me.. any tips? im sure hands and arms arent going to be easy either.. prolly would help for me to…
Forget the low odds of going from school to AAA. The way I hear it, the odds of going from anywhere to AAA if you don't already have experience are quite remote. And of course, even if you were in it, you'll just as easily get booted out because they massively overspent on production and can't possibly turn a high enough…
We have a character that is split up into many pieces which will be used in a game. They need to be separated in order to do runtime customization and swapping. These pieces also should have / share blend shapes. This is fine for the head, as it is separated and contained. But we would like to have blendshapes that effect…
I would like to know the best way to model deltoids, elbows, and knees to deform well when animated. Mainly to be used for models of upto 4000 polygons. If anyone could post some examples of the best way to model elbows, knees, and deltoids I would be very appreciative. Thanks!
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
That is rather cool Zac! Which engine is that? I can see the terrain (brown texture and the road), but is the rest of the 'orange' in the picture just static meshes? Well my scene is a lake so my problem is creating terrain for the lake and then the islands on the lake. Do I just raise up the terrain for the islands and…
Hi Guys, I would like to know if there is a remesher in this world that would allow me, to make a decent auto-retopo, of a poly object created from a nurbs conversion. Basically: - i have i have a clean Nurbs multi-patch object in Moi3D - i export it with the fbx exporter into a high quad+tri object - i import it to maya ,…