Home Technical Talk

Best way to model joints?

SaToSaN
polycounter lvl 18
Offline / Send Message
SaToSaN polycounter lvl 18
I would like to know the best way to model deltoids, elbows, and knees to deform well when animated. Mainly to be used for models of upto 4000 polygons.

If anyone could post some examples of the best way to model elbows, knees, and deltoids I would be very appreciative.

Thanks! smile.gif

Replies

Sign In or Register to comment.