They really seem to be struggling with that "Sweet Spot" mentality. They argue that it needs to sell or license at a specific price in order to be profitable. I just wonder sometimes if it were cheaper and more accessible, might it not also sell more? With so many companies splitting things between indie vs studio pricing…
That's not what he was addressing. By now, anyone with any sanity and social awareness should know that Apple is not a wonderful company. Where things get complicated is that 'get an Android' isn't much of a solution; you're just jumping from a multi-billion dollar corporation famous for blatantly shitty behaviour to a…
Finally, Cringer gets to see the light of day! I am a child of the 80's and so of course I had to make some sort of He-Man related model. (He-Man himself is kicking around on my hard drive, unfinished...) Battlecat was under threat of never getting finished, so I quickly decimated him in Zbrush and then posed and textured…
MoP : I knew i forgot to post that as well.... LOL I'll post that when i get the chance, and yea there is some blurryness looking at it again. And i see what you mean on the outer black line, ill fix that when i get a chance. And the size im working on is a 1024 x 1024, but im thinking a 512 x 512 when finished ?? Also…
These differences are interesting, and show you a little about the backgrounds of the developers. Maybe. I'd wager that systems where Y is up and Z is depth come from an illustrative background: page layouts, 2D illustrations, where the screen itself is X and Y and adding a new dimension of depth adds Z. I'd also wager…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
Hey, i' m trying to find a way to load a pre skinned mesh on a custom rig. Both mesh are skinned on the same rig and storing both or more in the same scene inst a valuable option. I found a way with maxscript but im pretty sure theres a better way to do it. Here's my pipeline: Save the b mesh enveloppes Open scene a...…
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view…
Hello, I could really use some help with Zscripts if anyone has the time and would be kind to help me. It would be a great help even if you could only tell me if it's doable, thanks in advance. I want to deform (move) a pillar (vertical cylinder per say) in a certain axis given height information (Y axis) and time, and…
Hello everyone :) ! I have a problem, that is bother me a lot of time. I making game, and need fixed "texture size" for all models. I mean i need UV map size references to model size. So if i unwrap smaller cube for example i will get smaller UV than if i unwrap bigger one. And what is important i need fixed size, so i can…