Hey guys, i wonder if any of you guys could help me with an issue im facing right now in UDK. So here is what is happening, im working on a level that is composed of multiple streaming levels controlled by level streaming volumes. These volumes are working just fine in the viewport preview, but when i try "play from here"…
I've been meaning to finish a whole environment from concept to udk, and I thought it would be great to get advice from you guys since this is my first time around making an environment! Here's the concept I've started to break in photoshop to give a better idea of what I'm going up again :) Here's what I have so far in…
Having a problem trying to record my matinee sequence. I set up the camera track to capture certain elements of my level but have no idea how to record the damn thing! I though it'd be best if i save the level first but when i did this it destroyed my track completely which F&*ked me right up. I don't particularly want to…
Hey guys, it has been ages since i've posted something here. Here is my latest project made in UDK, before switching to UE4. It is 95% percent done, considering your feedback, i will tweak stuff here and there before making a flythrough for my final shot. This project is basically the last sceene in the film Saving private…
Over the summer I have been working on a project for an independent study for school. I finally 'completed' it and turned it in for credit. However, I want to show it off and get some helpful criticism. One thing I am worried about, is that they are incredibly dark. The screenshots are darker than how it looks in UDK. I'm…
Mr. Rein of Unreal Games has posted some new changes to the UDK royalty rates that are refreshingly more favorable to the small developer. Essentially before you were required to pay royalties on any project that made more than five thousand dollars. The new limit has been raised to 50 thousand USD. Mr. Rein has a more…
So I'm very new to UDK and i'm finding the units confusing. As I understand it, 16 unreal units is equal to 1 foot, and a player character is 96 unreal units. So my problem comes in when I try to build anything to that scale. When I create a box 96 units tall, and then hop in and test, it's too short. It seems like my…
Unfortunately I'm not pro with UDK but I need to get this done, since I'm working alone. I just need help in gametypes. I used UTDeathMatch setup so far, changed physics gun a bit and added flashlight to it. That part is done but regular gun is still there, can't remove it. When I load the game (not in the editor, in the…
Hey ! I'm having a problem with DoF and translucent material in the UDK (with DX11). It seems that translucent materials can't be blurred the right way. I explain with an image : As you can see, when I'm using an opaque material, the object is blurred because out of focus (exactly what I want), but as soon as the material…
For my final graduation project we (Me and MEGALOS) chose to create a racetrack in UDK in realistic style in the mountains and fjords of Norway. We are making quiet some progress now. I want some feedback and tips how we could push this level a step higher. I have still some trouble in getting a nice soft falloff in with…