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UDK player scale problem

So I'm very new to UDK and i'm finding the units confusing. As I understand it, 16 unreal units is equal to 1 foot, and a player character is 96 unreal units. So my problem comes in when I try to build anything to that scale. When I create a box 96 units tall, and then hop in and test, it's too short.

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It seems like my player scale is just set too big for some reason (I'm experiencing this off a fresh install)
Is there any way to change the scale of the player? I understand I probably have to change something in the scripting, but is there a specific place I would do that?

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