Hey fellas. I've been trying to handpaint some textures lately and decided to put together a small scene (3,5k polys) to show them off. All textures are painted from scratch. In this scene I just use diffuse, no spec (lol) or normals. The textures are sitting at a whopping 5x512 but I can probably squeeze them in on a…
Hey guys, When I Import my textures into cry-engine it shows the "compiling" texture. This used to happen for a couple seconds before the textures in the shader were fully complied, but now it takes like 5minutes for each map to compile.. its really slowing down my workflow, anyone got any ideas on how to get it back to…
I need to create a tiling moss texture with norm/bump maps; maya fur seemed perfect but i cant seem to bake it to a texture plane, only render it, which is no use as i cant get a normal render in the render window. is there a way to bake fur to texture maps?
Mistry's Texture Workflow w/Video Hey guys, this is a 45min presentation that i did in class a few weeks ago. I talk about my Texture workflow, tools, process and stuff like that. I'm sure everyone who watches it will learn or find something new and cool. I also talk about enhancing renders specifically my WW2 set…
Hey guys, I'm in dire need of advice on how to approach detailing and texturing of my character. I would like to know where should I separate parts of the body to bring out the most polygon definition and details for each part? I chose to use polypainting in Zbrush for skin texture, so it's clear that I would want as much…
How do you guys go around texturing large game models like space ships etc? I mean, I can use a larger texture size(4096x4096) to hold the details but the performance cost and time taken for that process, i feel is not worth the trouble. After some research i came across a few posts here on polycount, about how large game…
Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
I recently got an art test and they want the finished product to be submitted in a Maya scene with all of the shaders set up. The problem is that I want to use a material that can blend between the normal tiling texture and a burnt texture. I would also like the texture to reference two different UV sets since both…
[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…