I am making this squirrel and wanted to use the Fur modifier and do a render to texture bake but I am not sure if that is possible...any ideas? I just see these amazing results from the fur modifier and wanted to bake it onto a map.
I have a copy of Digital Lighting and Rendering by Jeremy Birn for sale. It's unread and has been left on my bookshelf, so it's in excellent condition. Open to offers. I'm UK based. My email for those interested is emailplaydo@gmail.com. Thanks.
So, people are always saying Blender Render is not the best thing, but they never tell me what exactly is so bad. I'm doing this fancy tutorial about MAYA on digital tutors (in Blender), when I realized, my mesh is not looking as fancy as in this tutorial. The first thing is shading in Blender looks wrong? It seems like it…
very nice, lighting is a bit harsh though, I suggest you get some DOF in there to take away the crispy bits in the background (hard to focus the eye) do that and it'll look like I'm playing GTA4!! ;) just out of interest but have you tried rendering this with ambient occlusion turned on? I mean, not suitable for game…
I need to add thickness on render to flat object. i'm using v-ray + Maya. Is it possible? (This is cape of the character after the simmulation which need to be added thickness. Like after extrude). Thanks :)
These are a few shots from a bot model that I created and textured; modelled in Blender and textured in Substance 3D Painter. I'm only a few months into 3D Art and Concept Work and I would love feedback and criticism on this render. I also attached a 2D concept drawing that I did myself in the initial concept and sketching…
Hi. Can anyone give me some tips on their workflow to render out HP vegetation. Im allways stuck with this very flat final texture with no depth or anything. Colors are usually screwed up compared to viewport too, mostly washed out.
Hum , but in maya 2018 there isn't any other render system than arnold if i'm not wrong ? So all the maya toon effects are useless ? Sorry really not used to maya rendering
I rendered one of my old scenes in Marmoset Toolbag now that I know how to use it better. If you want to know how I put this scene together here it is: Part I https://youtu.be/OXqbBxqnrTE Part II https://youtu.be/ibfaHeLMr8I
Alrighty folks. I'm having issues with Max 2013 and rendering normals. All I'm doing is displaying these via normal bump. Same model, same texture. Any reasons why Max 2013 would display these so differently from Max 2011? Thanks! (I also have Nitrous and Gamma turned off for 2013) Max 2013 Max 2011