Okay, did this. Also: * Gave to the main drive C: 65 Gb additional space. * Installed Photoshop CS 6 * Disabled "Enable fast processing" checkbox. * Ordered wire type 5e cable, to have wired connection to the internet instead of Wi-Fi. This must stabilize any package loss. At opening Smart Materials library, each Material…
Hi, when I import an image that has an alpha (i.e. a Cloud) to blender I can adjust the Alpha setting to create transparency. Though when I create an object and add a material to it, and try to adjust the alpha slider it just turns the object black. Anyone?
Hi guys. I'm working on old floor for my current Warehouse scene project. I end up with this material for now, but I feel something is wrong in this texture. Any Idea what exactly? I'm sharing some of my references for you here.
Hi everyone, I've got a strange bug with the Quixel color script inside 3dsmax. It launch correctly but I can't see any materials. I tried to reinstall Quixel and it doesn't change anything. I'm using 3dsmax 2016 - Student Version. Thanks, Julien
Hello , I am wondering how to make a jade texture material ingame , is there any tutorial or do you have any tips to achieve something like this ingame ? http://www.luxrender.net/wiki/images/thumb/6/61/Jade_happy_buddha.jpg/600px-Jade_happy_buddha.jpg I have no idea on how to make the SSS to give a good look or how much…
Here is a Substance material I have been working on that I would like some feedback on Its a simple apple model rendered in Marmoset. Below is my main reference. Any tips on getting more convincing pbr set up for fruit? I using the Unreal shader setup in Marmoset. Comments or suggestions are much appreciated. Thank you
Hey everyone, I was wondering what the process to assign a different material for each sub objects is. I've seen it done, but can't seem to find a help page on it. Thanks
Hey folks, was just trying to find the definition for a particular structural part of a building to get some reference on the decor it should have... Unfortunately for me my part isn't listed as it may not even exist as a true part of a building but along the way I did find this site full of great architechtural reference…
Hey guys, I'm using the grass tool to proceduraly generate grass,rock and other meshes on my landscape according to the material Im painting. Do you know a way to make a layer that could mask the generated meshes without changing the texture already on the ground ? Thanks !