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Apple Substance Designer Material

Goemon
polycounter lvl 18
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Goemon polycounter lvl 18
Here is a Substance material I have been working on that I would like some feedback on


Its a simple apple model rendered in Marmoset. 

Below is my main reference.



Any tips on getting more convincing pbr set up for fruit? I using the Unreal shader setup in Marmoset.

Comments or suggestions are much appreciated.

Thank you

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