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Apple Substance Designer Material

Goemon
polycounter lvl 18
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Goemon polycounter lvl 18
Here is a Substance material I have been working on that I would like some feedback on


Its a simple apple model rendered in Marmoset. 

Below is my main reference.



Any tips on getting more convincing pbr set up for fruit? I using the Unreal shader setup in Marmoset.

Comments or suggestions are much appreciated.

Thank you

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  • DanielR17
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    DanielR17 polycounter lvl 7
    Excellent work Goemon! I think it only lacks the subtle grey dots on the color. And I would decrease the normal intensity a bit and maybe scatter more the bumps. Can you tell more about the Unreal shader inside Marmoset? Thanks for sharing!
  • Goemon
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    Goemon polycounter lvl 18
    Thanks for the comments DanielR17

    Updated the material and render. The Unreal Shader in Marmoset uses the PBR workflow found in Unreal. I believe  it has all the options that are available in Unreal. Marmoset is just easier for me to set up a material and make a render quickly for presentation.



  • DanielR17
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    DanielR17 polycounter lvl 7
    It's a very convincing apple to me!
  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    On your reference, there are more obvious white marks all over the apple, would be cool to see those. Really though, not much of a need to go back and add that in, you did a great job. Actually thought the first image was your reference at first haha
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