Here is a Substance material I have been working on that I would like some feedback on
![Image: https://us.v-cdn.net/5021068/uploads/editor/cf/9qn0zzmv0ntv.png](https://us.v-cdn.net/5021068/uploads/editor/cf/9qn0zzmv0ntv.png)
Its a simple apple model rendered in Marmoset.
Below is my main reference.
![Image: https://us.v-cdn.net/5021068/uploads/editor/3q/ive0qy3p94de.jpg](https://us.v-cdn.net/5021068/uploads/editor/3q/ive0qy3p94de.jpg)
Any tips on getting more convincing pbr set up for fruit? I using the Unreal shader setup in Marmoset.
Comments or suggestions are much appreciated.
Thank you
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