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UE4 Landscape Material ( Grass tool )

polycounter lvl 6
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Poinball polycounter lvl 6
Hey guys, 

I'm using the grass tool to proceduraly generate grass,rock and other meshes on my landscape according to the material Im painting.
Do you know a way to make a layer that could mask the generated meshes without changing the texture already on the ground ?

Thanks !

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