You can manually adjust the cage to account for these sort of errors, however i generally think it is a waste of time, i know a lot of people like to spend ages tweaking cages but it is a really poor workflow. Generally just fixing it with geometry on your low is the best solution. There isn't any magic solution here, you…
oh wow! So much of what he was talking about hit me on a very deep level. So similar to how I felt when I was younger and so similar to the realization I´ve come to over the last few years about my ambitions, wants and my longing to do what I have done. I "retired" from the games industry in 2001 because I thought that it…
Gah, you people running your mouths about democracy, I wonder how much you really know about the origins of it. The many forms of it, the failings of it. I firmly believe democracy or democratic republics are the best forms of government. But that doesn't mean you can give it to everyone. Despite our great freedoms, 99% of…
This is kind of an interesting article I came across: http://www.livescience.com/health/060815_bad_shots.html It makes some points that I agree with: American children who are not vaccinated remain healthy for now because they are essentially freeloading on the herd immunity all around them. Their immediate environment is…
Thanks for the crits guys, I really appreciate it. Revan: I totally see what your saying. That image of the wire frame is old and has been refined. Alot useless polys were removed from the arms up to the shoulder pads and on into the neck area. Left some detail in the joints though so it would deform well. The thing I…
Okay over time I have gathered some minor "issues" with 3dsmax, wich I can't immediatly find an answer for. 1) When going from front/back/left/... view with alt drag 3dsmax always goes into orthographic mode, wich has it's uses in some cases, but 97% of the time I want to go back into perspective view. any way to change…
G’day guys, I love all the art dumps I see here on Polycount and they have certainly helped me out. For the past three years I have been working on Warden: Melody of the Undergrowth and I’d like to give my own art dump back in return. Warden is a third person action adventure game harkening back to the days of the N64…
Hey polycount people, first post here. I'm in the process of strengthening my portfolio a bit before I send it out to local companies, so I'm rapidly reaching into things just a bit beyond me. I'm just finishing a university degree, but courses on 3d and art in general were pretty basic, so I'm 99% self-taught and muddling…
Might as well add a possible solution for them also, @Don_Wasyl : when i disliked or wanted to get to the texturing already and didn't care about the uv's, (old model or doing texture tests) i just hand made the seams where they needed to be (about 5 minutes), pretty quick in max (again only program i learned the most in)…
hey guys, So my recent project I am on is using maya 2008 and I am finding whatever they did to the cut tool (split polygon) has turned it into a frustrating sack of shit. if you turn off edge snapping so you can say cut geometry based on a texture over 50% of the time when you go to end the cut, it just disappears.…