THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello! Nice to meet you, I am currently launching on my own a NFT project in order to support the climate change. I will give 80% of the benefits of this NFT project to a charity and help save the planet. Currently this project is still in alpha phase where I am drafting everything. For the record, I don't have any…
We're looking for a freelance 3D animator to animate characters to be used in Unity for an upcoming action game. The planned characters in the game that need to be animated are a combination of creature and humanoid characters. Ideally, you should be familiar with action games. We're looking to animate about 2-4 characters…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
We are now hiring Glasgow based low polygon 3D artists for an upcoming MMORPG in the areas of: environments (terrain, organic objects, buildings, interiors) character animation Must have an impressive track record and portfolio of fantasy/medieval style 3D art Played a major art role in a released fantasy or medieval style…
Hi, my name is Will and I am an aspiring Concept Artist who also uses 3D. I will showcase my 3D Game Art and 3D Models in this thread.My 2D Concept Art showcase is in another thread: <a href="https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches" title="Link:…
Fallen Angel animated game ready character for Game Engines, 150 animations! Video preview and renders https://www.artstation.com/artwork/rlPqK5 Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity. I based my work on several concepts. In my opinion, neural…
I have both Topogun and 3D Coat, but mainly use Topogun for retopology and 3D Coat for UV unwrapping. In my opinion Topogun was a bit more intuitive and easier to use on the retopology side, and the result of the retopo was a bit closer to the reference mesh compared to 3D coat. I ended up adjusting a retopo'd mesh on…
Is this really a comparison? 3ds max costs 3.6k USD, whilst Blender is free. Moving to 3ds max will not make let you create better items than Blender would - that's all down to your skill and experience. In fact if you're used to Blender moving to 3ds max is going to be painful, as is the case when transitioning to any new…