The fundamental beauty of art is that it's a creative process, right? Mathematics is intrinsically creative. We begin by creating the number 1 and its meaning. We then define nothing by removing 1 from itself. Suddenly the entirety of all mathematics and by extension science birth from that single notion. The rest is…
Hey everyone. Recently I've been trying to up my game on substance designer, like many of you. After working with someone else proved most helpful, I decided what better way to expand on that than create one of the many loved challenge threads. How it works * Each week I will be posting a new texture for us to make. * You…
its a cheap operation in your shader and can save a shit load of memory if it's a runtime changeable thing there will be a cost associated with passing data around - that can be prohibitive but will depend on your engine/use case. it'll be equivalent to something like changing a light colour based on input from the game…
Hey all, I'm making this sketchbook to put myself out there, get the ass-kickings I desperately need, and to get myself back on track to being a competent artist. I welcome constructive critique and bits of advice. My first goal is to systematically re-learn anatomy, this time in depth. I made myself a lesson plan: -Take a…
With the lighting choices it is really hard to read the materials a lot of times in the video. The airlock with the astronaut, that entire part of the building is very blocky and doesn't hold up at all. Also, you use the plants from the free packs for UE4? This is only stated at the end in a relatively small font in a…
Bit of an advice when it comes to modeling character with costumes: build the base mesh (body) and then the costume around the body. You won't get great results when you sculpt a character that has layers of costume from one sculpt, cuz it will look welded together ; rather, you should model out the pieces separately. Look…
Project name: iNterstices Brief description: iNterstices is a multi player puzzle/quest game. Your basic button pushing, lever pulling, riddle solver. The element that will set us apart is the "teamwork" aspect of the later riddles/quest. The team has been around in various incarnations working the concept for over a year…
www.int-game.net INT is a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. The game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. During…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…