Didn't know polycount was that old damn. I think only problem with new theme is some elements could be separated. For example a line here? Or lighter background there to separate top part from actual text. Also text box is pretty much not visible
I was using unreal back when it was version 2.0. Sockets existed in the engine back then. And the base skeleton didn't look like this. It had no twist bones - for example.
What does make a character concept artist good? (Besides he visualizes the idea of clients) I try to answer my own question, if am wrong at any point please correct me, or add other thought to this topic. I know that forum is more about 3D not about 2D, regardless I hope for some good input! There is nothing that is…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…