Hey everyone, I'm the lead 2D designer on the Project: Arkangel mod for Halflife 2. It's a Goldeneye themed mod for the Source engine. We're looking for talent to help us realize our dream, making Goldeneye live again. The mod is going to be a healthy rejuvination of the original game by Rare, with all the maps, weapons…
Hello! I don't want this thread to get too technical, so if you guys are down for it I'll keep it out of Tech Talk for now and in GD. I have some rather high-level thoughts & questions about developing for the UDK (iOS) and am hoping a few of you might have the answers. First off - When, if ever, is programming needed? My…
Hey everyone, hope all is going well for you! I'm currently stuck at the point where I need to start rigging armor for a character in a game I'm working on. Some of it is straight-forward enough, but parts such as the shoulder plates have me a bit lost. Basically they need to have upward movement, but only to a certain…
So unfortunately my free time at the studio has come to an end so my only time to work on my personal work is restricted back to my after work hours and lunch periods (as it should be any way). Here is what I've been working on for the last week or so... I haven't really touched Substance Designer 5 at all to be honest so…
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
I don't have that object selected, but the vertices are still being displauyed which is slightly annoying. I've tried restarting Max, and resetting xform. I've also tried duplicating the object and the same thing happens to the duplicate of the object. Is there anything I can do for this without having to remake this mesh?…
Team name: Rurouni Kenshin : Redemption Team (we aren't in a company, this is a personal project) Project name: Rurouni Kenshin : Redemption Brief description: Rurouni Kenshin: Redemption is a Total Conversion for Jedi Knight: Jedi Academy based on the Rurouni Kenshin (also known as Samurai X in the US) anime/manga. The…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…