Reach Studios is Looking for Artists and Programmers Hi everyone, it's Adrian from Reach Studios here and we're looking for a number of talented people to come and work on our unannounced RPG project for next-generation systems. Reach Studios is a fresh studio based in Sydney, Australia with talented, industry-experienced…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hi Polycount: I'm trying to learn the ins and outs of the UDK Art pipeline, including animation. I am getting stuck at importing animations, to say nothing of the variety of rigs I'm getting from various team members. I've been going through eat3D's tutorials, but I'm still either getting errors on import/export. I was…
Been prototyping a platformer in Unity and wanted to start messing with integrating animations. I don't need a character, just a rig with an existing run and walk animation, the simpler the better. They don't have to be good or even decent. I'm just looking for a starting point without having to be side tracked with…
Hey guys, we're looking for another animator at work. Thought I'd post this here to hopefully find some awesome applicants! If you guys PM me your stuff, I'll get it in front of the right people. The biggest things we are looking for in applicants are... 1. good demo reel showcasing quality character animations 2.…
:poly121: Hi there. We're working on a Unity game and we'll be looking to get an artist + animator hybrid one-man show, who can work with 2D in a 'puppeteer' animated style (skeleton animation), and perform a comic book art style from source existing material. We work remote, and the project ends September / October, with…
THE COMPANY Albedo Informatics is a Toronto-based game and application development studio with a focus on location-based gaming, augmented reality, virtual reality, wearables, and emergent digital technologies. We’re currently building a platform called LARGE - an acronym for Location-based Augmented Reality Gaming Engine…
Hey, I went through your animation and left you a handful of notes. Before you look at the notes I want to say you shouldn't undersell yourself. Looking at the animation, I strongly believe you have a good understanding of those fundamentals, just keep practicing and try to keep a visual reminder of stuff you should be…
Hello there. I'm trying to make some 2d animations for a game im working on. Its going to be in pixel format later so details are not needed.. I had problems with making the cape look good. What can I do to improve the animation?
Hello I’m
currently putting together an animation showreel and would be grateful if I
could receive some feedback on what I produced so far. I have only
produced the animation in this sequence. Kind regards Luke https://vimeo.com/215841266