Gravity Falls fanart of Dipper Pines based on Stanislav Novarenko’s concept. https://www.artstation.com/artwork/oQwrJ Turntable https://youtu.be/xgQZYDcuGcM Sketchfab model
It's that time again! PopCap HD, er, Zomboss (myself...) is looking for some fresh talent to fall into the ranks of the Zomboss army! I'm getting a bit sick and tired of those rascally plants always foiling my plans and could use a few fresh brains to help get things done. The nitty-gritty; -The position is for an…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
3D Generalist Visual Purple is looking for a 3D Generalist for full-time on site work at our San Luis Obispo, California office. This is a staff position. The ideal candidate would have experience working with the Unreal Engine 4 and Maya in creating games for use. The successful candidate will work on a wide range of…
You guys thought I was dead! ... FAT CHANCE! It's just that I haven't been doing any texture-work in ages. Instead, I have been exploring my long-lost talent for Voice Acting. With that said, I'd like to "pimp off" a movie that features my Voice Acting skills [click the poster to watch]: Double D Productions' The Legend of…
Hey!My name is Eugene, I'm a Hard-Surface Artist,I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation to any place in the world Take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work…
Been working on this Splinter Cell style spy character for the past week. First I made the base mesh, then brought it into zbrush and worked on it for several days, sculpting and polypainting. Then I retopologized the high poly to get a good low poly. I baked down from the zbrush model and worked on the resultant textures…
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
Hi guys! I'm new here so if this isn't the right place for the question I apologize. I'm thinking of getting into the Game Asset market by making some good quality, "dirt cheap" asset packs. Does anyone have any experience here with PayPal? Because I've heard some nasty stuff! Also, can you share some pointers as to what…
1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…