Yea I agree any custom rigging I do is always along XYZ, then once it's all rigged up and is a functional skeleton it gets deformed to the bind pose. Just like the mocap pose doesn't need to be the same as the bind, the bind doesn't need to be the same as the rig default. Hands and fingers are probably the most note…
@ Eric here is the windows log (windows is in French originally) windows application log Journal Name : Application Source : Windows Error Reporting Date: 26/09/2014 9:42:27 Event ID : 1001 Task Category : None Level : Information Keywords: Classic User: N / A Computer: WS Description: Container of errors, Type 0 Event…
yeah but the question remains, what is world displacement and where is it located nowadays? but i assume this is it. its probably some nanite tesselation option nowadays? i dont know sadly. but i think i saw something about tesselation and displace stuff being moved for nanite
This is awesome. Kudos for working on this! Since this a speciofic real-world location, I would suggest searching for photos of the location, at the same time of day, sunset. Try to adjust your camera angle and lighting to match one of the photos. Then you can more easily judge what might be lacking. This is a great way to…
Amazing updates and works you all! That is a lot better than, using an "engine" while working on the current wip and having the entire room, lights and all shutting down to the room i am in... explain that one, while everything else in the home is still on... suspecting somehow the psu isn't 100% adequate for the setup?…
The template, unfortunately, doesn't even try to aim straight. I can't recall if it even uses a crosshair. The best way I've found to get the bullet to fire at the crosshair is to perform a line trace from the camera location, in the camera direction. I think you can use something like Get Control Rotation to find that.…
I know this has been talked about alot, but I want to share with you guys my completely changed perspective and hopefully share the reason why its changed and maybe save some of you from being in the same position I find myself in. I used to believe that it was pointless for me to spend 3 - 4 years at an art school to get…
I know "polycount isn't your blog" so I'll try to keep this short and impersonal, hoping some of it can helpful for artists a similar situations. But I feel its important to my situation to explain where I am in life. I've been doing 3d since Highschool, flash games before that in middle school, and I was always into the…
In terms of the way real perspective works in a camera/lens, you actually need to combine the use of lens (wide angle vs. telephoto) with distance from the subject in order to achieve the look you want (there are other factors too, but I think they're not relevant here). If your distance to the subject stays constant, wide…
I think you may need to push your atmospheric perspective more on the mountains. Currently they look very close and far at the same time. You also have a nice focal point in the two images of the trail and cross. Make sure your other images have a clear focal point as well. The top image the focal is immediately that…