Yeah, I pretty much like it as is. No undo, its FUN! I also like how brush size was invisible in the first versions, but its reall to each his own I think. My only suggestion would be about file numbeing when pressing enter. I would like a whateverXXX solution, that would prevent weird numbering past the ninth drawing. I'd…
"Setting the glossiness in a map or alpha channel would be cool" The little goblins that make these shaders for me have mentioned that they've actually already done exactly that. The specular maps alpha component is a glossiness controller. quick edit too: the whole texture controlled settings + multiplier number is a…
Hey all I got given good news yesterday by Epic Games. They approved my decal pack and now it is published on the UE4 marketplace. Feel free to check it out here: https://www.unrealengine.com/marketplace/30-decal-pack-dirt-cracks-and-holes Description 30 decals, all 4K, all ready to go. Consists of 10 Dirt decals, 10 crack…
Hey everyone. I use a number of brushes and other presets and I gave up on waiting till Adobe would make a proper way to manage presets: brush folders, custom panels and things like that. I found myself constantly digressing from the actual painting when browsing the presets. For two years I'm using a script that creates…
Hello, I've been spending the last couple months creating my first realistic game character. What's been a huge stumbling block is creating hair cards. I've got some specific concerns about them. I also want to ensure they look great in the Marmoset Viewer once they're done so I can use it as a portfolio piece. Is it…
I wonder if anyone can show me a good example of a model using 10.000 tris. I am learning lowres modeling and 3DS max at the same time (watching a bunch of videos over the weekend). I will probably have an interview with a company next week but i only use maya, have done some hires modeling a while ago and worked with some…
It's a big step forward for sony to admit it has a problem. "Hello my name is Sony and I make defective consoles" http://www.ps2settlement.com [ QUOTE ] You are a Class Member and part of the settlement if you purchased in the United States or Canada from a retailer a new, unused PS2 Console Model Number 30001, 30001R,…
I fixed it somehow today. Not even sure how . Switched to green float numbers lines , added "any" integration attribute, something else I already forgot what and suddenly it all works in material (3) mode . Sorry, have to skip too many written approval hoops to share something from actual production. .
I've moved this from General Discussion to Technical Talk. UVW Unwrap modifier is very fragile. The edits you make depend highly on the vertices coming into it from down below. If you do some UV edits, then switch to a lower modifier and change something, there's a high likelihood the Unwrap modifier will throw away all…
if you outsource to an individual for a specific job (eg a hero character) then they'll charge you a day rate - it'll be around the same sort of rate you'd expect to pay a skilled tradesman (plumber/electrician). I feel like the estimates in the article linked above are probably a bit out of date / are not AAA level or…