Hello, I've been spending the last couple months creating my first realistic game character. What's been a huge stumbling block is creating hair cards.
I've got some specific concerns about them. I also want to ensure they look great in the Marmoset Viewer once they're done so I can use it as a portfolio piece.
Is it generally acceptable to have them intersect, or is it ideal to have them not touching each other at all?
Should I aim for a specific number of thicker pieces for the bottom layer to make up the volume and then a specific number of "hero pieces" which will make the hair look more natural and broken up? How many different pieces of hair on my UV map should I shoot for?
Thanks so much!
Replies
Intersecting : not a problem whatsoever unless the eye can see it and it looks bad.
volume pieces : yep. Check out the breakdowns on 80lvl to get an idea what others have done.
how many pieces? : only as many as you need!