Thanks. First I made basic straps in marvelous designer, then i retopology them (using workflow Marvelous Designer to Maya). When i get clean topology i deleted some loops to get lowsubdiv and made holes. With a backpack everything is easier. I just get clean retopo and add some hardsurf
hey polycount, Im a long time lurker who finally decided to get in on all of this fun. So a long time ago I modeled the fenrir motorcycle from the advent children movie to get some hadsurface practice but now Ive come back to it and would like to see if I can finish it up with a lowpoly bake and such. but first i would…
Interesting discussion. I have smaller scope of experience than most but for Indie dev I think Maya LT is good choice largely because of the rigging and animation tools. Especially with plugin like advanced skeleton I am able to make complex rigs and animations in just a few days with minimal experience there. I don't do a…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…
Hey guys, I was recently talking with a buddy of mine, and he mentioned he never used cavity maps before. He uses AO of course, but just never got around to using Cavity. I think a lot of people are not aware of Cavity maps so I thought I would share my notes, and personal settings I use for cavity maps. (I make notes of…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Hi everyone! My new work - modular sof soldier. I'm going to make good modularity and customization model for sale for UE4 and cgtrader. All hardsurf stuff - subdiv in blender (I dont like booleans :) ) Cloth - marvelous designer (In the screenshots below, the clothes a not yet sculpted in ZBrush) Boots - try to scan my…
As a side project I'm making a game-ready Mark 12 Special Purpose Rifle, which is a designated marksman variant of the M16 featuring a floated handguard and shorter barrel. I picked this gun because it has a nice balanced distribution of weight and I really like the large forms spattered with tertiary details. For a change…
It's been a week now I've been working along with Nksilver5 on a portfolio environment, so I'm opening this thread to keep track of everything and for dem feedback bitsssss ! I'm gonna expose below what we had in mind and all the technical side of the project, with which we wanted to start with first, laying off the hard…
https://www.youtube.com/watch?v=DxqJwZ3_eyI Who are we? Ironbelly Studios is a technical and creative service provider based in Montreal, QC, catering to small, medium and large game studios around the world. Our rapid growth over the last several years is attributed to our ability to deliver high quality work and…