hahahhahahahahhahahha hah ha hah ha hah hahh hahha hhah ahh ahhahahhahaha hahahahahhahha hhahahahhahaha haha *loses breathe and collapses* The biggest waste of Willem Dafoe since Speed 2!!
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…
Starting these two paintings, they have a long way to go still but I'm trying to use these to focus on my painting skills. Any feedback would be greatly appreciated.
Hi you all. Is there anyone who exports meshes from modo to UDK? If so, which pipeline he/she follows, please? Also, someone recently shifted doing the same from LW to modo? Thank you.
great model, I especially like the diffuse! One thing that stands out are his boots - they look like 2 left feet and lower the otherwise great quality of the character imo:poly142::poly121:
I need some fresh criticism on some old work I'm getting back to, if y'all don't mind. Something's weird in the proportions, maybe? It's being modeled tentatively to be printed or milled and molded or formed into something like a wearable costume