By the way - the "after looking at your code" wasn't intended as an insult or looking down on your code or anything. I was just saying I could see that it didn't have an SWF being loaded into the site. Hehe, thanks :-) I'm just not sure you'll be able to make the images appear on the right side of the screen like his site…
well thats just a reference, its when you need to read up particular detailed stuff. For starters stuff I would dig into some of their getting started chapters as they should have way less pages to begin with. Make also sure to check out the CS4 SWF panel integration as it lets you execute JS code from within a SWF panel…
<font class="small">Code:</font><hr /><pre> macroScript quadMenuList ( try (destroyDialog roll_mouseList) catch () allObjArr = #() allObjStrArr = #() for i in objects do ( if i.isHidden == false then append allObjArr i ) for i in 1 to allObjArr.count do ( append allObjStrArr allObjArr.name ) if objects.count >= 1 then (…
Haha, Shiiiiiit. But i dont think rockstar made this game... right? :/ UPDATE: After a little research we found that according to California Penal Code even shipping brass knuckles may be illegal. According to California Penal Code Section 12020(a), it is illegal to for someone to: Manufactures or causes to be…
When composing a mask from multiple layers, they need to use an appropriate blend mode. If it's left at 'replace' the layer on top will replace the one below. On more complex models I often create folders for the different material IDs with the corresponding mask. Other than vertex color, I like to use different materials…
Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…
Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…
Andrew 'dr1ver' Maximov has a great thread going about how to do more with procedural materials In his thread "The Desert" he covers some interesting ideas on how to blend materials together procedurally. These aren't your fathers procedural materials that stand out as a hallmark of the early days of 3D. Andrew is floating…
so, I've got some roads and I've got the edges of the roads(mostly) marked out and I've got little plots aligned with the edges of the roads I think I can see where this is going.. Does anyone know how (or if) the LandscapeTexturePatch component works? I've got the circle version working. The code made my head hurt when I…
Well here's the thing about art. I had the same question as you in the past, and I asked my friend what he thought about it. Basically what he told me is that art drives everything around us, because lets face it, there will always be a need for it. Art inspires, motivates, and drives people to do things. Humans like art…