Is there any way to click on an empty space in 3d view and have 3d cursor land on the grid, not arbitrary depth in space? Blender 3d cursor can detect depth of any visible mesh, but I haven't found a solution that will detect depth of the grid. And I don't understand why Blender decides it's a good idea to just place the…
HMMMMMM .... Not sure what's causing all the white noise : / , I even used a denoiser, it's not doing much. I also accidentally managed to get this effect: (halo lighting thing around the head) *edit* Seems like I just have to leave it to render for like 99999years and the noise goes away>_> I think we can consider this…
As you guys can see I'm trying to wrap this pattern I made around the cylinder to the right. Ive done it in the past but I've forgotten exactly how to do it. When I try to apply a non linear bend to the object nothing happens.
I have an issue I make my textures on Quixel DDO and when I export to UE4 they look way different like completely different materials, either way too shiny or super washed out white, is there a setting to change or is it normal? DDO UE4 preset UE4 - it looks like a super shiny metal almost like a mirror. and other metals…
Hey there! I'm currently studying a Masters in game design and for this project we need to get in touch with industry professionals to ask about the ways in which they research. Are there any people who are working in the industry that would be willing to answer a couple of questions about this? Thanks in advance
HiJust got the addon, and following the first new features vid. With an active poly, Q menu/operations/meshtools/Grate or Knurl sends the middle polys/verts out of the viewport. Mousing for a half hour gets them back, but as soon as they are over an arbitrary mid point the shooting occurs out the other side. Snapping…
I am having trouble getting my textures to not look so pixelated in 3do. I have played around with the texel density but I am not sure I am doing it right. I have been reading a lot about texel density and I think I know what it is. But maybe texel density isn't the issue. I hope someone can help.
So I have an object. I'm done working with this object in Edit Poly. So I add an Unwrap UV modifier on top. As I'm unwrapping the object I notice I've made a mistake in the mesh. I don't go back to the edit poly modifier, I instead add an edit poly modifier on top of the unwrap uv modifier. Correct my mistakes. Then, to go…
Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…
This is probably not possible, but let us see if there are more fluent users of Data Transfer modifier here. Goal: transfer the custom normal from this continuous piece onto these 2 split pieces You might not see it but the difference is normals on split pieces are not smooth like the continuous piece: I have some…