I am having trouble getting my textures to not look so pixelated in 3do. I have played around with the texel density but I am not sure I am doing it right. I have been reading a lot about texel density and I think I know what it is. But maybe texel density isn't the issue. I hope someone can help.
Replies
Thanks for you question. It can definitely be a texel density issue if the value is set too high. What is your currently value? 2048 px/m would be the maximum value recommended for 4K, anything above that may produce blurry results. A screenshot of the issue would help to figure out what's wrong!
- Teddy
[IMG][/img]
May i ask what the resolution of your input maps are?
We have now fixed a bug that caused the Albedo map to be loaded in as texture information in the Normal map layers on some versions of Photoshop (CS5.1 for instance). By the looks of your project this was the issue you were experiencing. I will upload the new 1.7c preview build shortly and let you know once it is up for testing.
Thanks again,
- Teddy
Same happens to me with 1.8
could you tell me if your problem persisted after updating?
This is a bit frustrating when you have those pixelated images.