It's actually quite simple Think of a game you'd like to work on Pick a small part of a level from that game Attempt to recreate it in a game engine (unreal is easiest) You will almost immediately find problems to solve and questions to ask/google Because you have experience in archvis you already know the basics--what you…
I went through a bunch of pose sketches, trying to keep it lose, this was the one I chose. Here is the final sketch. I don't like spending too much time with lines unless there are complex designs I need to solve, otherwise I feel more comfortable moving into values and paint as soon as possible. Throw down some values,…
Thanks Gray... I kept running into all kinds of problems with this... and it is probably a simple solution. But I just couldn't find a mathematical solution (using negative multiplcations or the inverse function). So instead I built a couple functions to help the artist find/fix the problems in the painted models. I'll…
Oh damn, I am such a n00b, I pity myself. It is possible to use meshes as the leaves like you said man, thank you for enlightening me and making me read the plugin list of features that I should have read in the first time :poly136: http://www.guruware.at/main/ivy/index.html anyway, this thingy can be quite cumbersome even…
i'm startin to think, after talkin with some people that maybe jacob & man in black (valenzetti?) were originally from dharma! They somehow got caught in a loop in trying to figure out the equation to solve the end of the world. Valenzetti may have gone mad and can exist in all times (smoke). Would be a good reason as to…
I am just modeling some simple geometry in Maya 2011 and I am kind of stuck how to fix what appears to be a simple problem. I want to delete the faces I have selected but not make the object hollow. Obviously when I select all those faces and hit delete I end up with a hollow object I can see into. I know I can go back and…
The problem is if you get up close, it would be low resolution? Unless I used like a 2k or 4k map, but if I have 10 VHS players then i'd need a lot of 2k or 4k textures to hold up when the camera is close. That is why I was thinking having UV1: A generic plastic tilable texture for the VHS, so I can just scale it and be…
I'm trying to delete part of the mesh I extracted from my body mesh to use for clothing, when I try to delete it the inside of the mesh loses thickness, see the rim of the sleeves compared to the deleted area, and it also gives this double/ inverted normals issue I try to extract instead of deleting given it's not working…
I have this problem with my character. As you can see in maya this face is slightly darker. But in marmoset problem is much more apparent. When i use "soften edge" (maya 2016), in maya problem is solved. But when i export FBX in marmoset and unity there are strange shadows on entire surface of the hair. When i do "harden…